There are lots of famous tracks like Laguna Seca, Imola and Silverstone, and they are all beautifully rendered. The cars available are good, though, with some classics, race cars and road cars too. Project CARS' vehicle list is not the biggest, yet, though more car packs will be made available in the future. I found the default gamepad setting a little too sensitive, and it's great that you can easily change them. You can finely tune every aspect of the game's controls to suit you. Again, if the casual "follow car" camera is your thing, Project CARS is probably not your game. There's only one "follow car" camera: the rest are either inside the car or further forward. More evidence of Project CARS' serious nature is its camera options. Different cars handle distinctly, as they should, and the road surfaces also feel very different, track to track. You can almost feel your car on the track, the tires struggling for grip as you push their limits. The developers touted new tire physics, and it really makes a difference. The driving model in Project CARS is great. Whatever you choose, winning means driving well - learning your car and the track. Beginner turns on lots of driving aids and the full set of displays like guideline and braking assists, whereas Pro takes that all away. When the game begins you pick a general setup, Beginner, Amateur or Pro. Cars handle realistically enough, and you can't just put your pedal to the metal and drift round corners like an arcade game. Project CARS isn't quite a pure simulator, but it's pretty close. For some reason, most cars are set to ‘loose’ for their default setups, which you may prefer but doesn’t help the learning curve.The most important thing with a racing game is how it feels. As far as I can tell the vast majority of bugs have been eradicated, though some of the AI driving can be a bit wobbly, but usually just makes them easier to pass. Are there any downsides to Project Cars 2 ?Īs good as PC2 is, it’s not perfect, but mainly just needs a bit of care. There are a number of side events that quickly open up as you go along that provide access to different cars and tracks to give you a taste of more exciting machinery. Now you can choose to start at the top and jump into prototypes if you so wish, or you can elect to start in go karts, sports car or touring cars and progress along a different career pathway. Clear improvements have been made from the first Project Cars, which was quite linear in how it made you progress. There are so many cars and tracks that simply sampling them all in free practice or custom races should keep you occupied, but dive into the Career mode and you have the chance to progress up the motorsport ladder. Even without the DLC there is an incredible array of machinery available to sample it’s far too extensive to list here, but think of a racing category (Ind圜ar, Group C, Group A, historic F1, production cars, Rallycross, LMP1/2/3 and much, much more) and it’s likely to be represented here. Messages of concern to Simply Mad Studio on social media were not responded to but clearly taken to heart, as upon re-installation (along with a colossal 60GB of updates) Project Cars 2 is the racing sim it should’ve been from the start. As an avid fan of the original Project Cars I bought the sequel as soon as it came out only to be left disheartened by weird handling quirks: the Lamborghini Huracan would power oversteer wildly and uncontrollably in every gear and the GT3 race cars would spear off the road at high speed, just when you’d expect downforce to stick them to the road.Īssetto Corsa Competizione review: Blancpain GT racing on PC My initial experience wasn’t so pleasant. Wheels are supported and, to be frank, are a must. Visit the Project Cars website (for the required PC specs. Virtual reality is supported with HTC Vive and Oculus Rift and triple-screen is also supported for PC users. Project Cars 2 is compatible with Microsoft Windows, Xbox One and Playstation 4.
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